The story here is that I never watched a video for intuitive F2L because they were all too long. I find that I learn better from videos, but I’m also. F2L (First 2 Layers) is a way of continuing after solving the cross. In most cases those algorithms are simply the intuitive pair-and-insert. The name CFOP comes from the steps involved (Cross, F2L, OLL, PLL), and you . Rather than relying on a big table of algorithms, F2L is best done intuitively.

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The following tips are suggested for good ZZF2L lookahead:. Otherwise, they will only confuse you! The core blockbuilding techniques introduced above are the minimum requirement for completing F2L intuitively.

Using this algorithm is preferable than using the first algorithm twice, as it will be much faster to perform. You want to eliminate wasted time searching for pieces. The first approach involves taking each edge piece, putting it above where it needs to go, and turning the appropriate face twice f2p place the piece on the bottom layer.

F2L | CubeSkills

The first algorithm either requires you to shift your hand position to twist the F face or start using some peculiar thumb movements. You want a taste of the high-flying, rock and roll lifestyle of the speedcuber. F22l practice, your lookahead will improve to a point tutoriial you can perform every algorithm very quickly, but without losing the ability to know what you’re doing next.

Because it was taken already, that’s why. These steps are solved using only one algorithm tutogial. An intuitive way of thinking about this situation might produce something like the first algorithm, as it follows the usual principles of pairing the edge and corner piece and inserting them together.

At tutroial beginning of ZZF2L there are four partially hidden edge locations. They also tend to use more double layer turns like d as opposed U y’. Not having to turn the cube over after completing the cross on the top layer saves a lot of time, and f2k also means that you can be looking for the pieces for the next step whilst completing the cross on the bottom. There are, however, a few situations you might 2fl yourself in where this procedure is not quite so turorial.

Edge Middle Case 6: I have gone through each of these situations and chosen algorithms that I think are easy to both perform and learn, but you may feel differently. Turning the whole cube in your hands is a slow waste of time. As mentioned above, the sections in this method don’t have to be learned sequentially.


Last Layer Edge Control coming soon! This will correctly permute one of the tuhorial, allowing you to solve the rest with one more use of the above algorithms. They don’t look scary at all, and there’s even some triggers in there that you’ve already seen! Top of the page. I’m about a month into learning CFOP.

But sometimes it can be advantageous to disturb unsolved spaces by choosing a space to build your corner-edge pair that also assists the creation of the next pair. If you clicked the link to the algorithm page before, you’ll have seen that the list is indeed quite long. My times have slowed down as I learn to recognize the 3 patterns, but I’m getting better. But you tutoria, also place the white-red piece by doing this:.

Step 1 – The Fl This step is the same as the beginner method – forming a cross on the first layer to get this: The two cases are shown below:. Rather than relying on a big table of algorithms, F2L is best done intuitively. You will also have noticed that the first two brackets are written in red. Instead, the pieces that do get affected are ones you don’t care about, as they were occupying the space that you want to put the red-blue pair into.

First Two Layers

It should be obvious to you that you can simply do F2 to correctly place the white-blue edge piece on the bottom layer. Even though you can already solve this case using the beginner way, I would take the time to practise and learn this algorithm now. Of course, when you’re just sat at home on a lazy Sunday idling the afternoon away with a Rubik’s Cube you likely won’t be paying much attention to official WCA competition rules, but it does give you something to aim for.

Because all edges are now oriented it is possible to complete this stage using just Tutofial, U and L moves. If the desired corner or edge pieces are not in the U layer, then they’ll need to be brought up before these cases can be applied.

This will be awkward the first few times you attempt it, but it is certainly worth practising. As a final note, it is possible to apply a subset of the ZBF2L algorithms for the last two 1x1x2 blocks. Home Old Updates Contact Me. Now that you know the beginner method, you can begin to introduce the concepts in this guide into your solves. As familiarity with F2L improves it may be desirable to optimise some of the more difficult cases, for example where the desired cubies are connected incorrectly.


So you’ve gone through the beginner’s method a few times, and maybe you can solve the cube tktorial every time. Something else to bear in mind is tuyorial you f2k always need to put the edge pieces in the correct place straight away. Going slowly isn’t better – going faster is better, but you’ll get faster by going slower.

They are for after you get the basics down so don’t read these until after you do. So the first algorithm orients all the last layer pieces makes them all face the right way, i. It can be done in one of two ways, depending on whether the block is being connected with a D-layer or mid-slice edge. About Me My Records. While this tjtorial also an excellent life f22l, some situations are just better handled on a specific side of the cube.

Speedcubing Guide

Compare these two algorithms:. This might seem like a trivial difference to you, but each tuttorial pause adds up, and when you’re trying to really push down your solve time every second counts. If it is the R colour you can solve the pair using only RU and if it uttorial the F colour you can turn the cube y’ and sovle the pair to the back slot using only RU.

For each case, there will be a “method” how to convert it to one of the basic cases and an “algorithm” tuorial with a bullet in front of it. So instead of producing the cross by finding each white edge piece and solving them one by one, what you actually want to be doing is solving each piece at the same time in an efficient way.